12/4/2023 0 Comments Opengl 2.0 tutorial android![]() Given how GPUs on mobile devices (iPhone/Android/whatever) are getting more and more powerful every day I thought I might try implementing it on my Samsung Captivate (Galaxy S). ![]() Shadow Mapping is a popular technique for rendering shadows in games and other real-time applications. Updated images below – it works but has very slight artifacts when it comes to the mesh’s self-shadows. Turns out I had dithering enabled, so I had to disable it to remove the dithering effect. Thanks to Henry’s comment below I was able to fix most of the artifacts showing up. ![]() I’ll first link to the apk, source code and the repository: ![]() NOTE: This tutorial builds up on my previous 2 tutorials: how to setup OpenGL ES 2.0 on Android and how to render to texture.
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